Tag Archives: Star Citizen: Alpha 2.5

Star Citizen Alpha 2.5 Out Now, Here’s What the “Major” Update Adds

Star Citizen Alpha 2.5

Star Citizen continues to grow and evolve.

Developer Cloud Imperium Games announced that it launched a “major” new update to the in-development PC game in the form of Alpha 2.5. This update includes “significant changes” to the game’s Crusader persistent universe environment, while it also adds the Grim HEX pirate base and three ships. There are also balance tweaks and bug fixes included with the update.

The Grim HEX outlaw base sounds pretty cool. It’s where those operating outside the law can meet up and purchase weapons and items, among other things.

“There’s plenty to discover at Grim HEX, including a pair of stores: Skutters is a guns and armor shop with a focus on energy weapons, and KC Trending is a new clothing store with unique merchandise, but that’s only the beginning. Grim HEX will continue to expand with future patches with the addition of a bar, criminal missions and outlaw racing area,” Cloud Imperium said in a blog post.

Additionally, the arrival of the Grim HEX pirate base will have an effect on Star Citizen’s faction and reputation system. This is because, with the update applied, players who decide to break the law will now spawn at Grim HEX instead of with everyone else. Additionally, lawbreakers are losing the ability to use Quantum Travel to reach Port Olisar as part of this update.

“Grim HEX is located deep in the Yela asteroid belt, and you’ll need to explore the region yourself to locate it. Or, just ask an outlaw… they’re a trustworthy sort!” the developer said.

Alpha 2.5 also adds Star Citizen’s first version of its ship landing system that aims to offer a “simple and smooth automated landing system AND gives players the ability to land manually.”

In the future, the landing system will be improved and will feature things like docking and the ability to ask and attain landing authorization through in-game communication.

These are just a sampling of the changes for Star Citizen with the Alpha 2.5 update. Be sure to read this in-depth blog post and the full patch notes to get up to speed with everything the update introduces.

For more on Star Citizen, check out GameSpot’s interview with creator Chris Roberts about the upcoming 3.0 update. This piece is called, “How Star Citizen Plans to Do Much of What No Man’s Sky Doesn’t.”

Star Citizen is the most successful crowdfunded project of any kind in history. The latest numbers show that people have pitched in more than $122 million to help make the game a reality.

Star Citizen: Alpha 2.5 is LIVE!

Star Citizen: Alpha 2.5 is LIVE!

Roberts Space Industries is a spacecraft manufacturer within the persistent-world game “Star Citizen” and its companion single-player spaceflight sim, “Squadron 42.” RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.

The original SQ42 trailer is massively dated compared to now. Look at the F7A, then look at the updated F7A mark2 that chris smith recently showed off it looks insanely different. Also look at the sneak peek of the new Bengal super carrier it will be bigger than the one in the SQ42 video and vastly improved on the inside to. Star citizen is what it looks like for real. Wait until you see the new SQ42 trailer which im betting will be at citizencon. It will annihilate the original one.

The best way to try it out is once you’re disconnected from the server .. Gonna try it out tonight with my i7/GTX980/16GbRam and share the results, because for me while playing online I only get around 20/30 FPS and even lower on the new GrimHex station –”

SC will not use traditional server methods, they will use digital cloud based servers, achieving far faster results in terms of latency / positional accuracy than conventional server hosting methods. That being said, currently im not sure if they are using standard hardware servers (-wouldn’t be surprised for pre release) or the cloud system in 2.5.

Google is “onboard” in assisting the development of the cloud servers, as far as i know these servers will actually be Google facility’s. The cloud system they aim to use in the final release is supposed to be “pioneering” for the MMO industry.

Changing graphical settings does essentially nothing to performance, so if the game would be “playable enough” you might as well set things to high. You’ll get a prettier game without losing much or any performance because something else (netcode) is munching your frames, not the visuals. Your PC can handle those.

Just check out the FPS in Arena Commander. Youtuber by the name of BoredGamer also has a guide on somewhat better performance but it did fuckall for me since my PC can handle the graphics ezpz even with inefficient settings. Might do more for you, so there’s that as suggestion.