The Templar represents Strength and Intelligence and fights with staves and wands. He can develop into a spellcaster or use elemental damage to carry out melee attacks. The Templar’s Ascendancy classes are Inquisitor, Hierophant, and Guardian. Now Poecurrencybuy will share Top-Best Path of exile 3.1 Build for Templar.
[Poe 3.1] Bashtart’s Freezing Spark BV Inquisitor * farming like a God
The offense is the finest defense. The synergy involving high crits and sparks everywhere outcomes in freezing mobs all over the map. We make a shield of freezing flashes about us that is healing us with each hit. We freeze nearly almost everything before it even hit us. That tends to make this build very protected, secure, fast and entertaining to play!
The offense is based on Invetiable Judgement (crits ignore enemies resistances). The most effective solution to scale the harm is with crit chance & multiplier, spell, and elemental damage. Different sources of conversion are used to deal with Spark & BV mainly elemental harm (lightning and cold).
The defense is primarily based on many layers. Our first line of defense may be the cold damage of spark which freezes most trash mobs ahead of they even can hit us. If crowds don’t get frozen and they try to catch us, we use many mechanics to avoid the harm (evasion, dodge & block).
If those layers fail and we get hit we use different sources of damage mitigation to avoid one-shots(arctic armor, enfeeble, mind more than matter.). We use inquisitor ascendancy for crazy life, mana and energy shield regeneration with the new leech. The Arakaali pantheon boosted all sources of growth gain when a dot effect ended. Blood rage applies a physical dot effect to us and when we get hit Cwdt procs immortal call what actives the Arakawa pantheon.
+ top rated tier clear speed
+ higher single target DPS with BV
+ very secure mapping (all mods are possible except ELE reflection)
+ viable for level 100
+ easy, speedy and entertaining to play
+ swift movement speed
– can’t Facetank all the things
– no regen maps can be annoying
Read This Build Detail http://www.pathofexile.com/forum/view-thread/1838569
[Poe 3.1] Glacial Cascade Totem Inquisitor [ALL Content in the Game!]
New threshold jewel for Glacial Cascade is not required. The build functions fine as is.
Skill Tree changed to reflect some changes in Mind More than Matter. We now pick up more mana nodes (Witch/Shadow) and drop generic totem nodes near Witch.
Leveling section added with gem links and leveling trees. Use Elemental Weakness while leveling before ascending!
Pantheon section updated. Added a mention of long fights to switch to a Life Flask with Curse Removal and switch to the Ryslatha Pantheon.
Controlled Destruction more than Increased Crit Strikes in the main harm setup if Glacial Cascade is ~33% chance to crit in the hideout with Controlled Destruction linked!
Gem Quality priority section added in “Gems and Links” for the SSF people of the world.
Added Blood Magic as a support for the movement ability – this helps with situations where mana is getting drained.
Added more “Tips and Tricks”: Playing around the new reflect, Movement abilities, Elder/Shaper items, etc.
Gear section overhaul! Added Elder/Shaper item comments.
Flasks. Diamond Flask with Increased Duration and Curse removal. Added alternative for long fights (Life Flask with Curse Removal and switch to the Ryslatha Pantheon)
Belts. Increased Flask Duration added as required for belts also notes about the new Abyss Belt (Stygian Vise).
Boots. Added note about prioritizing Armor/ES over Evasion when using Kaom’s Roots.
Gloves. I now mention Insanity Essence Crafting for min/max.
Jewels. Notes about new Abyss Jewels and Threshold Jewel.
+ Do it all. Any map mod. Any boss. If you want to fill out your atlas and see all the content in the game with one character, then this is a good build play.
+ Safe. Totems by nature are safe because of distance and reflect going to Totems instead of the Templar. On prime of that Glacial Cascade is a massive area of effect spell that freezes.
+ Mind more than Matter. MoM is one of the ideal defensive Keystones and is straightforward to gear.
+ Beginner and League-Starter friendly. Leveling, mapping, and progressing the build feels smooth.
+ Huge Single Target Damage. Ascending into Inquisitor allows us to ignore resistances. Smart swapping of Skill Gems will enable us to stack ?¡ãMore?¡À multipliers. On prime high harm that compares to the strongest builds out there
+ higher map-clearing-speed
+ strong defenses that make the build hardcore-viable
+ cheap and smooth to start a new League
+ great scaling with high-end-gear
+ no League-specific or Legacy-Items needed
+ Great Uber-Lab farmer
– killing the hardest content requires about 3ex investment
– ELE-reflect maps need to be rerolled
Read This Build Detail http://www.pathofexile.com/forum/view-thread/1971701
[Poe 3.1] CwC Tendrils by Paige – Easy League Starter – Geared with 30 chaos orb – Insta Clear Screen – T15+
A few notable things are going on with this build that you should be made aware of prior to attempting to play the build and continue tweaking it to suit your tastes. The most important thing is our ascendancy choice which is Inquisitor. Inquisitor gives us Inevitable Judgement which allows us to completely ignore enemies elemental resistances when we deal a critical strike, because of this, we stack critical strike possibility so our spells are doing the most harm they possibly can by ignoring resistances.
We also pick up Instruments of Virtue which is very strong, mainly because we can make use of everything here by casting & then using Whirling Blades to increase our cast speed, we also increase our Whirling Blades speed after we use it the first time, thanks to this ascendancy choice.
The meat of this builds evident speed & AoE damage comes from a brand new unique chest that was released with 3.1.
Impulse’s Broken Heart this has impressive stats, to begin with, then you look at AoE lightning damage it does upon a killing an enemy, and you can see why this thing is such a monster. Often all it takes is a single cast or two, and the explosions set off a chain reaction into killing an entire pack of mobs.
Read This Build Detail http://www.pathofexile.com/forum/view-thread/2045266
[Poe 3.1] Titan [Tank, HC, Melee CI, Shaper on 1Link, Guardians, Uber Atziri, 1.7M DPS, All map mods]
This Build is a melee CI tank build for 3.0. It’s a HOWA build that uses Incandescent Heart. It gets about ~11K ES (with Incandescent) or ~13.5K without, with 1.8M DPS with ~10ex worth of gear. Also, you can drop some DPS to build towards Unwavering Stance, in which case you can use Soul of Arakawa (procced by Blood Rage), to reach 8K sustain/sec! Great for running Uber Lab
For budget – I’ve also added an extreme budget char (for ~50c worth of gear) that gets about 700K Shaper DPS and 9K ES. Note that it might be pretty hard to switch to CI, so I recommend getting some life nodes while you level.
This Build is not a good league starter! – After playing a bit of Abyss as this character, it is not a good league starter. Since we rely more on gear than other builds (high ES gear, HOWA/HOTM, Astramentis, Incandescent Heart, Shaper’s Touch, etc.), we are at the mercy of these items being on the market. Since it takes a week or so for these Items to get cheap pricing, the build is not suitable for starting a league on day 1.
For the HC players – I’ve changed this build around so that you can get 12.5K (with Incandescent)/15K ES (without), 55% evade chance and 5K/6K sustain while still rocking a decent 1M DPS. You can drop Grace for Wrath for a DPS gain, but lose 50% possibility to evade. Your choice. Note that I didn’t play it in HC, I can only go by off of what my experience in SC is. Soul of Arakawa version gets more DPS and sustain (as there is no point in running Grace since we take Unwavering Stance), but sacrifices the 50% evade opportunity.
Read This Build Detail http://www.pathofexile.com/forum/view-thread/2011311
[Poe 3.1] Frostbreath + Ice Crash – 1 Million Shaper DPS
Start cheap. Use Frostbreath, Lycosidae with Added Cold Damage support to scale damage. Pick up Cold Harm to attacks on as many pieces of gear as you can, Frostbreath doubles it.
+ Not Berserker
+ Non-crit Shattering of Enemies
+ Looks amazing
+ Cheap – with ability to scale
+ Consecrated ground is pretty good, especially with Soul of Arakaali
+ Great Attack Speed – 200%+ attack speed – shield charge zoom zoom
+ No issues with most bosses
+ Breaches and Harbingers are cleared insanely rapid
– Not Berserker
– No Vaal Pact
– Not your billion DPS build for Standard League
– Can’t Facetank anything
Read This Build Detail http://www.pathofexile.com/forum/view-thread/2002457
[Poe 3.1] Pizza Sticks: Flameblast Totem Inquisitor
Build is still not the greatest in 3.X compared to, say, Glacial Cascade totems, but if you want to run it, you’ll always be able to clear all content! I can’t see myself making more substantial updates to the guide in the foreseeable future.
+ Very high damage. One million single target DPS is achievable without crazy gear. Each and every hit in a regular clearing setup deals >100k damage even with average speed, one-shotting everything without fail.
+ Large area of effect, enough to single entire packs of monsters.
+ Whirling Blades/Shield Charge access + Inquisitor attack speed for zippy clearing.
+ Can do all map mods.
+ Can do all content up to and including Shaper quickly and safely (see videos section).
+ Totems are naturally secure – you reflect immune, don’t have to stand still to deal damage, and have the extreme range (even more extreme for Flameblast because the totem will cast if the edge of a blast centered at its max range will hit a mob).
+ No unique items required or even particularly recommended.
+ Straightforward, hardcore viable, beginner friendly, self-found friendly build. If you’re new to Path of Exile and have any extra questions or don’t follow anything in this guide, PM me and I’ll do my ideal to help!
– Very, very dependent on cast speed due to needing to hit 10 Flameblast stacks ahead of the totem does release. Can feel quite clunky without sufficiently increased cast speed (pretty much anything under 100%).
– Totem playstyle is offputting to many people. Hopefully, I can win a few of you over with this build!
Read This Build Detail http://www.pathofexile.com/forum/view-thread/1730745
[Poe 3.1] Votto’s Thunder Striker / League STARTER to MASTER in 1 / AC SS 2 Curse Inquisitor
This Build is a Static Strike build that has been under development since the announcement of the War for the Atlas. Finally, after some tweaks, I feel it’s ready to be made public with room for improvement as feedback is given. I will be posting videos during Abyss League, for now, the numbers on PoB tell me it can do all maps except for maybe no regen. 100k Shaper DPS only with GG rares and only on the first component of Static Strike; the explosion adds another 80k total.
+ No required uniques, highly flexible
+ Easy to cap resistances plus good survivability
+ Simple but efficient and strong
+ Not CPU heavy, your frames are safe here
– Improvement, later on, can get expensive, naturally
– Melee build, really melee, you have to hit something in the face, some people are not fond of that
– No life regen maps can be tough
Read This Build Detail http://www.pathofexile.com/forum/view-thread/2037007
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