starcitizenhelp | State of the Game February

Fellow Adventurers,

now that the Albion Online Closed Beta test has been running for a little more than two months, it is time to give you an update on where we see the game right now and what our plans are as we get closer to release.

Thanks to your support in helping us test the game, we have learned a lot about the strengths and weaknesses of the game as it is right now. Based on that, we have identified a few core areas that we will be focusing on for now.

Game World

In its current state, the game world can sometimes feel too unified and boring. This is due to the fact that we aimed to create a huge world, with a small team, in a limited amount of time. Based on the ongoing success of the game, we are expanding our world and level design staff and are working on creating a much more unique, interesting and expanded game world over the coming months. This will include improved aesthetics, such as biomes, unique player cities and also more strategic depth when it comes to resource and hot-spot distribution across the world.


Albion Online offers different types of content, with different risk vs reward ratios. This ranges from open world PvE in safe zones and ends with PvP raid dungeons. In between, we have our dungeons, gateways and hellgates. The beta test thus far has shown that, while all of these work great and are a lot of fun, there are still a lot of issues with their frequency, distribution around the world and the fame and loot rewards offered by them. We will be working on improving all of these aspects, while of course continuing to add new dungeons, gateways and hellgates to the game constantly.

Character Progression

We really believe in the core principles of character progression in Albion Online, namely that you progress your character through active gameplay, sped up strategically by passive learning. However, the current system is still pretty rough around the edges, in particular when it comes to the distribution of the right type of mobs and resources throughout the game world and how you can progress from them. Our vision here is to allow people to progress through different means, while always making sure that there is a clear correlation between risk and reward.

Red Zones and Black Zones

As part of our game world rework, we want to strengthen the purpose and identity of red zones and black zones.

Black zones are the zones where guilds and alliances fight over control. All regions that contain claimable territories will be assigned the black zone status. As a result of that, a much much larger part of the game world will be black zones and the highest end resources are only found there. Black zones will also contain open world buildings that provide certain benefits and influence to the owning guild and can be constructed, claimed and destroyed relatively freely.

Red zones will be full loot PvP zones that do not contain any claimable territories. Red zones will be subject to a crime and reputation system that makes sure that killing peaceful players – in particular, if they are zerged down – has more consequences for the attackers. Our goal for the red zones is for them to be zones more aimed solo and small group players, and not be as dominated by the larger territory-holding guilds as they currently are. This should make them attractive zones for higher end gathering and PvE (with a somewhat better chance to get away with it!) and small scale PvP fights.        


“You are what you wear” is one of the core principles of Albion Online, as your character’s skills and abilities sit on your equipment. We are working on a revamp of our crafting system, giving crafters and players much more choice in how to create and optimize the items that they craft.

On top of that, we are introducing special rare items with unique abilities to the game. These items are player crafted, but do need special resources dropped from certain bosses or treasure chests to create. And very, very rarely, they can drop directly, but in a way that does not compete with crafting.

As previously announced, we are reworking and simplifying our armor system, to remove the confusion / mix that currently exists between armor material and armor heaviness.

General Improvements

As we are still in beta, there is a constant focus on balancing, polishing, bug fixing, User Interface and Quality of Life improvements.

We will be following up with regular updates and also publish dedicated development blogs on some of the core features and improvements highlighted above.

If you would like to see a more detailed list of our planned changes, please take a look at our Updated Development Roadmap.

Besides, you can always keep up-to-date with all recent changelogs and patch notes as well as the contents of our regular game updates on our website: Albion Online Updates Section

We are looking forward to your questions and suggestions in our forums.

Albion Online Lore Section Revealed on starcitizenhelp

We have now released the lore section for Albion Online to the public. In this dedicated lore section, you will find out more about the history of the world and its inhabitants. This fleshes out the framework we provide for players to write their own stories. Stories which are now told within the grander picture of a world filled with history.

The Lore texts shed light on the historical timeline of the world, for example on how the first expedition was sent to the shores of Albion and how it became the foundation for the faction we now know as „Heretics“. Acclaimed English author Peter Newman, who wrote the novel Albion Online novel „Landfall“, scheduled to publish next week, also filled the inter-faction relationships with life.

With the lore section now in place, you can expect more references to places and factions throughout future development in the game.

Share your thoughts and stories on our forums.

starcitizenhelp – Albion Novel „Landfall“ Now For Sale

In the past weeks and months, we have have already told you of the work on our first tie-in novel called "Landfall“.  The writing process on the novel itself and our lore section finally came to fruition. Accomplished UK author Peter Newman worked tirelessly on the story and its details.

Now, today, is the day we all have been waiting for. The novel has officially been published and can be acquired as paperback or ebook through Amazon. The story follows the experience of several characters as they arrive on the shores of Albion, an experience that is very much alike to those of new players in our game. Where do you start? What do you want to do? Which goals do you want to achieve? Who are your friends and who your foes?

The story is filled to the brim with references to actual players, guilds and events from the game – another layer of how stories in Albion are told.

"Landfall" is now available in English as paperback and ebook for $10.99 and $6.99 respectively. You can find the link to the Amazon store closest to your location in our very own shop:

Get "Landfall" now

To give you a glimpse at the text itself, here is the back cover:

“Albion. Land of mists and mysteries, where mankind resembled gods. But these gods were flawed and they turned their powers on each other, making rivers of blood and birthing horrors we were not meant to know, until giants battled demons over the fate of the world. And then, as the fighting reached its peak, a great power reached out and Albion simply vanished.
For over a thousand years it has been hidden from the eyes of men. When the impenetrable mists hiding Albion began to lift, the King of the Old World sent a rag tag group to explore and settle there. Initially, reports of wonders and wealth came back, then, without warning, all went quiet.
Now a new convoy is being sent, seven ships sailing for the mysterious land of Albion. Their crews and captains have many reasons to risk the journey, a mix of opportunists, adventurers, and those keen to leave behind their old lives. But the sins of the past are not so easily left behind and the lure of power and magic weaves its spell long before arrival. Before the ships have even made landfall, old rivalries simmer and, without warning, one ship turns its weapons upon another…”

How do you like the stories told in Landfall? Share your opinion on our forums.

starcitizenhelp | Developer Talk – State of the Game and Future Development

Keeping our great community informed about the current development is always a priority for us. This time, Game Director Robin Henkys and Creative Director Jörg Friedrich took it upon themselves to give you insights into what has been happening in the development of Albion, and give you information, practically straight from the development team’s desks.

They briefly recap the past updates the Gateway dungeon concept and the design decisions behind that. More importantly though, they give you an outlook on the next update, Cador. What will they be talking about there? Let’s just say „death mechanic overhaul“ and „fame gain in groups“. Want to know more? Watch the video:

We plan on having more videos of this kind to convey information in the future, so we would very much appreciate your feedback on that – and of course on the contents of this one. Head on over to our forums to tell us your thoughts.