Star Citizen is one of those gaming titles that have a lot of things going on all at once. It’s a crowdfunded sci-fi title that’ll grant you a massive universe to explore, but also have lots of battle elements, and even several dedicated storylines, including ones featuring legendary actors like Mark Hamill and Gary Oldman via Squardron 42. Because of that, the team like to ensure the fans have a lot of updates talking about what Star Citizen does.
So, the team did a monthly report on their site to show off all the advancements that have happened recently. Starting off the noting of the launch of Alpha Patch 2.6.0, which was a big release for them. They then broke down what happened in January by section of game design.
For example, on the “Engineering” side, the team worked a lot on the character customization screen and mechanics. They also worked on how the map of the game would work, and allow for players to go just about anywhere and have stuff to do. A lot of tinkering was had on this section. On the “Tech Design” side, there was the inclusion of new ships, Item 2.0 support, and prototyping.
There was much work done on the “Art” side, include many concept art pieces in regards to both armor and ships, as well as key ships getting made in full. More and more clothing and armor will soon be available in game to try out. In “Narrative”, the team is working hard to flesh out missions, as well as continue to work on Squadron 42 and its many aspects. Also, the Xi’an language continues to advance, adding more depth to the culture in the process.
There’s a lot more that went down in Star Citizen recently, for the full briefing from the team, be sure to check out their site. Once you do, let us know what you think of the games advancements, and what you’d like to see from them next.
When a new, online triple-A title is announced, the first question on the lips of Aussie gamers is: Will there be local servers? Previously, the answer was often “no”, but these days many studios and publishers have picked up their hosting game. Now Star Citizen will appease Australasian players, once it finishes its move to Amazon’s backbone.
In a newsletter to players, Chris Roberts talks about the developer’s “goals” for Star Citizen’s 2.6.1 update:
The features in this patch will not only improve the game’s performance and deliver some of the features that were originally planned for 2.6 like the in-game leader boards, message ordering and our new serialized variable system, but also address some of the balance issues now that 2.6 has been in your hands for almost a month.
OK, that’s cool. But its what Robert Space Industries is cooking up for 2.6.2 that will really appeal to local players:
We are also planning on one more small incremental patch, 2.6.2 that will include the MegaMap feature, which allows Players to seamlessly connect to different multiplayer matches or jump into a single player game mode without having to load a level every time. As well as introduce multi region game servers. This was one of our stretch goals and with the move to Amazon’s AWS we are now able to move forward with it which I know will make people in Europe and Australasia happy as 200ms+ pings aren’t fun!
No date is mentioned for 2.6.2, however, going by the schedule for 2.6.1, which is slated for a mid-February release, you may be waiting until March or even April for this change.
Still, it’s nice to know the transition is happening!
The team behind Star Citizen are arguably among the busiest of all video game developers. Mainly because Star Citizen aims to be one of the biggest, and most complete video games of all time. Add that to the massive success of their ongoing crowdfunding campaign, and they now have a lot of people to satisfy. On that note, they gave an update yesterday about how the game was progressing, mainly on the alpha and server front.
First and foremost, they noted that all teams are working on the upcoming Alpha 2.6.1 patch, which they also say is going well. They’re honest in saying there are some issues that still need fixing, mainly stability problems and UI issues. However, they still feel confident that they’ll be on schedule, and will have this patch in the hands of players soon.
Which brings us to the announcement that they’re ahead of schedule in regards to the Regional Servers. They’re so far ahead that they’ll be bringing them to the 2.6.1 patch. Through this, players will be able to choose a server that’s closest to them, and thus give them a better connection and service. And for the Star Citizen team, it’ll allow them the time to test and see if another regional server is needed.
The Star Citizen team thanks you the fans for their continued support, as well as coming to see them at shows like PAX South. In fact, they’re so touched, they made a new video series called Citizens of the Stars, which focuses on you the fans and why you’re a huge part of what has made the game a success. It’s available on the site for viewing.
Star Citizen Team Gives Update On Regional Servers was last modified: February 4th, 2017 by GlyphMasterson.